Infuser and Extraction
The
Infuser is a machine of Neo Industrial's own (it does not exist in IC2): the beginning of the link between magic and technology.
What it does
It gives a mining tool (pickaxe, shovel, axe or hoe) the Extraction enchantment. With Extraction, classic ores (iron, gold, copper, tin, lead and uranium) drop like in vanilla, and Fortune works again on them.
| Cost per infusion | |
|---|---|
| Experience | 6300 mB of experience fluid (15 levels from zero) |
| Lapis lazuli | 3 |
| Energy | 5000 EU (50 EU/t for 5 seconds) |
| Voltage | MV (128 EU/t) |
Loading the experience
Since 0.56.38 the Infuser no longer takes levels from the player and has no button: it has an 8000 mB tank of experience (a fluid, 20 mB per point) and starts by itself once it has the tool, the lapis and 6300 mB. Like a furnace, everything is only taken when it finishes (since 0.56.42): remove something before that and you lose nothing. An attached
Alembic (it stores your levels with a button and converts Bottles o' Enchanting) or a pipe feeds it.
Transcriber
The
Transcriber (since 0.56.105) is the other machine of the arcane line: it separates one enchantment from an enchanted item and puts it in a book, using the same experience fluid and HV power. The item comes back without that enchantment.
Details
- Extraction comes only from the Infuser: it is not in the enchanting table, books or trades, and the
Transcriber does not separate it. - It is permanent and does not raise anvil costs: you can keep enchanting and repairing the tool as usual.
- Drills cannot be enchanted at the table, but the
Mining Drill and the
Diamond Drill do go into the Infuser (since 0.56.43) and keep their charge. The
Iridium Drill in Fortune mode already includes Extraction. - The anvil does not add or change enchantments on electric gear (drills, chainsaw, sabers, armor), not even in creative: an infused drill keeps its Extraction and can be renamed.
- If the server turns classic ores off, Extraction changes nothing.
Neo Industrial