Fuel rods
They produce the
Nuclear Reactor's energy (and heat). One per slot.
How they produce
Each rod sends pulses to itself and to the rods (or reflectors) next to it. Each pulse it receives gives 5 EU/t, and heat grows faster than energy: 2 × n × (n + 1) hU per second with n pulses.
| Rod | Equals | Energy alone | Heat alone |
|---|---|---|---|
Fuel Rod (Uranium) | 1 rod | 5 EU/t | 4 hU/s |
Dual Fuel Rod (Uranium) | 2 rods together | 20 EU/t | 24 hU/s |
Quad Fuel Rod (Uranium) | 4 rods together | 60 EU/t | 96 hU/s |
Placing rods next to each other (or adding reflectors) adds pulses: more energy, but much more heat.
Uranium and MOX
| Fuel | Lasts | Peculiarity |
|---|---|---|
| Uranium | 20,000 s (about five and a half hours) | always produces the same |
| MOX | 10,000 s | produces more the hotter the hull: 5 EU/t × (1 + 4 × heat/max), up to 5 times near explosion |
How they are made
- The
Metal Former (extruding) makes the
Fuel Rod (Empty) from an iron plate. - The
Fluid/Solid Canning Machine (Canning mode) fills it with
Enriched Uranium Nuclear Fuel or
MOX Nuclear Fuel. - Two rods make a dual one and four a quad one.
Depleted
When they run out they become depleted: they are still radioactive. In the
Thermal Centrifuge they give back uranium 238, plutonium and iron dust (MOX ones, plutonium). Plutonium and uranium 238 make MOX fuel.
Details
- The tooltip shows current and maximum use, with a wear bar.
- They only stack with rods of the same use.
- They are radioactive: carry them wearing the full hazmat suit or a charged QuantumSuit.
Neo Industrial





