Processing machines
The mod's first machines. The electric ones all work the same: input on top, output on the right, one slot for a battery and 4 for upgrades.
| Machine | What it does | Usage | Time per operation | Energy per operation |
|---|---|---|---|---|
Macerator | grinds: ores into 2 crushed ores, blocks into dust | 2 EU/t | 15 s | 600 EU |
Compressor | compresses: dense plates, alloy, air cells... | 2 EU/t | 20 s | 800 EU |
Extractor | extracts: rubber from resin, sulfur from gunpowder... | 2 EU/t | 20 s | 800 EU |
Electric Furnace | smelts like a furnace | 3 EU/t | 6.5 s | 390 EU |
Iron Furnace | smelts like a furnace, with fuel | — | 8 s | — |
How to use them
- Connect them to power (they are LV: up to 32 EU per packet) or put a charged battery in their slot.
- Put what you want to process in the input. The result stays on the right.
- To run them unattended: hoppers, or the ejector (takes the results out) and pulling (brings what is missing) upgrades.
Useful upgrades
Overclocker Upgrade: faster, using more energy (each one: time × 0.7, usage × 1.6).
Transformer Upgrade: to connect them to a CESU or an MFE without exploding.
Energy Storage Upgrade: a bigger energy buffer.
The furnaces (
Iron Furnace,
Electric Furnace and
Induction Furnace) give experience like vanilla's: you get it when you take out what they smelted.
The
Iron Furnace uses no electricity: it is an iron furnace faster than the vanilla one (8 seconds instead of 10). It is also used to craft the
Generator.
Neo Industrial



