Explosives
Industrial TNT
Industrial TNT is for mining: every block it breaks drops its item (regular TNT loses most of them).
| Industrial TNT | TNT | |
|---|---|---|
| Power | 3.5 | 4 |
| Fuse | 3 seconds | 4 seconds |
| Ignited by | redstone, flint and steel, fire arrows, explosions and hits | redstone, flint and steel, fire arrows, explosions |
Careful: it explodes if you hit it.
Nuke
The
Nuke leaves a nuclear crater. It is loaded in its GUI:
- On the left, industrial TNT (up to 64). Without industrial TNT it does not explode.
- In the center, nuclear material, from strongest to weakest: plutonium, uranium 235, small piles of plutonium or uranium 235, uranium block, uranium 238.
- The GUI shows the radius the crater will have.
- It is detonated with redstone (flint and steel does not work). The fuse lasts 13 seconds: get away.
The radius is 10 blocks + 2.5 × cube root of the TNT + 7 × cube root of the nuclear material, up to 50:
| Load | Radius |
|---|---|
| 1 industrial TNT | 12.5 |
| 64 industrial TNT | 20 |
| 64 TNT + 8 uranium 235 | 34 |
| 64 TNT + 64 plutonium | 50 (the maximum) |
- The blast wave hurts and sets on fire up to twice the radius, and radiation reaches three times the radius (the full hazmat suit or a charged QuantumSuit protect you).
- Only reinforced blocks, obsidian and bedrock stop the crater.
- If another explosion reaches a loaded nuke, it ignites with a short fuse (chain reaction).
- The size and the chain reaction are set in the configuration.
Neo Industrial



