How to build and run it
- Place the
Nuclear Reactor. It has 3 columns of 6 slots; each
Reactor Chamber attached to one of its sides adds a column, up to 9 (6 chambers). Chambers also open the GUI and take redstone. - Fill it with fuel rods and components that handle heat (vents, exchangers, coolant cells, plating). Plan it before turning it on: heat that is not absorbed goes to the hull.
- Connect a cable to any side. The energy comes out in a single packet with everything it produces: a reactor above 32 EU/t needs higher-voltage cables and machines (or a transformer).
- Turn it on with redstone (a lever on the reactor or a chamber). Without a signal it does nothing.
What to watch
- The GUI shows the hull heat and the EU/t it produces.
- Each rod gives 5 EU/t per neutron pulse it receives: rods placed together produce much more.
- The hull holds 10,000 hU (more with plating):
| Hull heat | What happens |
|---|---|
| 40% | sets fire around it |
| 50% | evaporates nearby water |
| 70% | irradiates anyone nearby |
| 85% | melts blocks |
| 100% | explodes and leaves a nuclear crater |
- Wear the full hazmat suit (or a charged QuantumSuit) to handle uranium and fuel rods without being poisoned.
All the details (pulses, components, MOX, the fluid reactor and the nuke) are in the Nuclear reactor guide.
Neo Industrial



