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Tin Cable

ID: neoindustrial:tin_cable

The cheapest, for low voltage. Carries EU between generators, storage and machines. Each block loses a little energy and it cannot carry packets above its tier (see the data box). Rubber insulates it.

Cables

They carry EU from generators and storage to machines. They connect on their own to whatever is next to them.

CableHandles packets ofLoss per block
Tin Cable / Insulated Tin Cable32 EU (LV)0.2 EU
Copper Cable128 EU (MV)0.3 EU
Insulated Copper Cable128 EU (MV)0.2 EU
Gold Cable512 EU (HV)0.5 EU
Insulated Gold Cable512 EU (HV)0.45 EU
Double Insulated Gold Cable512 EU (HV)0.4 EU
HV Cable (Iron) (and insulated)2,048 EU (EV)0.8 EU
Glass Fibre Cable8,192 EU (IV)0.025 EU

Rules

  • If the packet is bigger than it can handle, the cable burns. Use the cable of the source's tier (or higher).
  • Loss is taken from each packet depending on how many blocks it travels: for long distances use a low-loss cable. If the loss is bigger than the packet, nothing arrives.
  • Insulation costs one Rubber per layer (copper and tin take one, gold two, iron three) and lowers the loss of copper and gold.
  • Metal cables are made from a plate and the Cutter in the crafting grid, or in the Metal Former (cutting or extruding).
  • Sprayed with construction foam, they get hidden inside a block that can then be painted.

More about building a grid in the Energy guide.

Data

Loss0.2 EU per block
Max voltageLV (up to 32 EU/t)
Block hardness0.3
Blast resistance0.3
Needs the right toolno

How to make it

→
in Metal Former (mode Cutting)
→
in Metal Former (mode Extruding)

Used in