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Tin Can

ID: neoindustrial:tin_can

The canning machine fills it with food (canned food). You get the empty can back after eating.

Canned food

The Fluid/Solid Canning Machine (in Canning mode) puts food into Tin Cans. Every can is worth the same, no matter which food it came from: 1 hunger point (half a drumstick) and 3.2 saturation. That is why cans from different foods stack together.

Each food gives as many cans as hunger points it restores: total hunger does not change, but saturation goes up, because each can brings 3.2 saturation per hunger point and almost no vanilla food does that (cooked beef brings 1.6; the golden carrot, the best one, 2.4).

FoodCansHunger (drumsticks)Saturation as isSaturation canned
Cooked beef8412.825.6
Cooked porkchop8412.825.6
Cooked chicken637.219.2
Mushroom stew637.219.2
Bread52.5616
Cooked cod52.5616
Apple422.412.8
Raw beef31.51.89.6
Raw porkchop31.51.89.6
Raw chicken211.26.4
Raw cod210.46.4
Cookie210.46.4
Melon slice211.26.4

Saturation is a hidden reserve that does not show on the bar: while it lasts, your hunger does not go down. As in vanilla, it never goes above your current hunger level.

Advantages

  • More filling: see the table above. The worse the food, the more it gains from canning.
  • Raw food works like cooked, with no risk: canned raw chicken no longer gives the hunger effect.
  • Fast to eat: 0.8 seconds per can, half as long as regular food.
  • Stacks to 64, even what does not stack in vanilla (the stew makes 6 cans).
  • Gives the empty can back when eaten, ready to refill.
  • The QuantumSuit helmet (QuantumSuit Helmet) eats it for you when you are hungry.

Drawbacks

  • It costs tin (cans are made from Tin Item Casing in the Metal Former, extruding mode) and canning machine energy.
  • Each can is small: you need to eat several in a row to fill up.

How to make it

→
in Metal Former (mode Extruding)

Used in