Canned food
The
Fluid/Solid Canning Machine (in Canning mode) puts food into
Tin Cans. Every can is worth the same, no matter which food it came from: 1 hunger point (half a drumstick) and 3.2 saturation. That is why cans from different foods stack together.
Each food gives as many cans as hunger points it restores: total hunger does not change, but saturation goes up, because each can brings 3.2 saturation per hunger point and almost no vanilla food does that (cooked beef brings 1.6; the golden carrot, the best one, 2.4).
| Food | Cans | Hunger (drumsticks) | Saturation as is | Saturation canned |
|---|---|---|---|---|
| Cooked beef | 8 | 4 | 12.8 | 25.6 |
| Cooked porkchop | 8 | 4 | 12.8 | 25.6 |
| Cooked chicken | 6 | 3 | 7.2 | 19.2 |
| Mushroom stew | 6 | 3 | 7.2 | 19.2 |
| Bread | 5 | 2.5 | 6 | 16 |
| Cooked cod | 5 | 2.5 | 6 | 16 |
| Apple | 4 | 2 | 2.4 | 12.8 |
| Raw beef | 3 | 1.5 | 1.8 | 9.6 |
| Raw porkchop | 3 | 1.5 | 1.8 | 9.6 |
| Raw chicken | 2 | 1 | 1.2 | 6.4 |
| Raw cod | 2 | 1 | 0.4 | 6.4 |
| Cookie | 2 | 1 | 0.4 | 6.4 |
| Melon slice | 2 | 1 | 1.2 | 6.4 |
Saturation is a hidden reserve that does not show on the bar: while it lasts, your hunger does not go down. As in vanilla, it never goes above your current hunger level.
Advantages
- More filling: see the table above. The worse the food, the more it gains from canning.
- Raw food works like cooked, with no risk: canned raw chicken no longer gives the hunger effect.
- Fast to eat: 0.8 seconds per can, half as long as regular food.
- Stacks to 64, even what does not stack in vanilla (the stew makes 6 cans).
- Gives the empty can back when eaten, ready to refill.
- The QuantumSuit helmet (
QuantumSuit Helmet) eats it for you when you are hungry.
Drawbacks
- It costs tin (cans are made from
Tin Item Casing in the
Metal Former, extruding mode) and canning machine energy. - Each can is small: you need to eat several in a row to fill up.
Neo Industrial