Cables
They carry EU from generators and storage to machines. They connect on their own to whatever is next to them.
| Cable | Handles packets of | Loss per block |
|---|---|---|
Tin Cable / Insulated Tin Cable | 32 EU (LV) | 0.2 EU |
Copper Cable | 128 EU (MV) | 0.3 EU |
Insulated Copper Cable | 128 EU (MV) | 0.2 EU |
Gold Cable | 512 EU (HV) | 0.5 EU |
Insulated Gold Cable | 512 EU (HV) | 0.45 EU |
Double Insulated Gold Cable | 512 EU (HV) | 0.4 EU |
HV Cable (Iron) (and insulated) | 2,048 EU (EV) | 0.8 EU |
Glass Fibre Cable | 8,192 EU (IV) | 0.025 EU |
Rules
- If the packet is bigger than it can handle, the cable burns. Use the cable of the source's tier (or higher).
- Loss is taken from each packet depending on how many blocks it travels: for long distances use a low-loss cable. If the loss is bigger than the packet, nothing arrives.
- Insulation costs one
Rubber per layer (copper and tin take one, gold two, iron three) and lowers the loss of copper and gold. - Metal cables are made from a plate and the
Cutter in the crafting grid, or in the
Metal Former (cutting or extruding). - Sprayed with construction foam, they get hidden inside a block that can then be painted.
More about building a grid in the Energy guide.
Neo Industrial











