Kinetic energy (KU)
Wind, water and manual generators produce KU (energy of a spinning shaft). The
Kinetic Generator turns it into EU.
How to set it up
- A KU producer (for example a
Wind Kinetic Generator with a rotor inside). - Against its shaft (the back side), the front of the
Kinetic Generator. - A cable from the kinetic generator.
The kinetic generator converts 4 KU = 1 EU, up to 512 EU/t (HV packets: use cables and transformers for that). It stores 200,000 EU.
Producers
| Producer | How it makes KU |
|---|---|
Wind Kinetic Generator | with a rotor and the rotor's disc clear of blocks; KU = wind × 10 × rotor efficiency |
Water Kinetic Generator | in a river or the sea, with the whole rotor underwater (the wooden one does not work); KU = current × 10 × efficiency |
Manual Kinetic Generator | by hand: each right-click gives 400 KU; holding the button, about 100 KU/t |
Electric Kinetic Generator | with EU: 100 KU/t per Electric Motor inside (up to 10), charging 1 EU per 4 KU. Deprecated: only the kinetic generator uses its KU, turning them back into EU |
Steam Kinetic Generator | with steam and a turbine (see its page) |
Wind
- Below Y 64 there is no wind; it peaks around Y 160.
- Rain adds 25% and thunderstorms 50%.
- Another wind generator in front or behind, within 3 rotor radii, steals its wind.
- If the wind goes above the rotor's maximum, the rotor wears 4 times faster.
Water
- In a river the current is steady (30); in the sea it goes from 10 to 40 with the tide.
Windmeter
The
Windmeter: right-click in the air tells you the wind at your height; on a wind or water generator, the force it gets, how many KU/t it gives and why it does not spin. It uses 50 EU per reading.
The rotors are on each rotor's page (
Wood Rotor).
Neo Industrial







