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Windmeter

ID: neoindustrial:windmeter

Right-click the air: the wind at your height. On a wind or water kinetic generator: the strength it gets, its KU/t and why it isn't spinning. 50 EU per reading.

Kinetic energy (KU)

Wind, water and manual generators produce KU (energy of a spinning shaft). The Kinetic Generator turns it into EU.

How to set it up

  1. A KU producer (for example a Wind Kinetic Generator with a rotor inside).
  2. Against its shaft (the back side), the front of the Kinetic Generator.
  3. A cable from the kinetic generator.

The kinetic generator converts 4 KU = 1 EU, up to 512 EU/t (HV packets: use cables and transformers for that). It stores 200,000 EU.

Producers

ProducerHow it makes KU
Wind Kinetic Generatorwith a rotor and the rotor's disc clear of blocks; KU = wind × 10 × rotor efficiency
Water Kinetic Generatorin a river or the sea, with the whole rotor underwater (the wooden one does not work); KU = current × 10 × efficiency
Manual Kinetic Generatorby hand: each right-click gives 400 KU; holding the button, about 100 KU/t
Electric Kinetic Generatorwith EU: 100 KU/t per Electric Motor inside (up to 10), charging 1 EU per 4 KU. Deprecated: only the kinetic generator uses its KU, turning them back into EU
Steam Kinetic Generatorwith steam and a turbine (see its page)

Wind

  • Below Y 64 there is no wind; it peaks around Y 160.
  • Rain adds 25% and thunderstorms 50%.
  • Another wind generator in front or behind, within 3 rotor radii, steals its wind.
  • If the wind goes above the rotor's maximum, the rotor wears 4 times faster.

Water

  • In a river the current is steady (30); in the sea it goes from 10 to 40 with the tide.

Windmeter

The Windmeter: right-click in the air tells you the wind at your height; on a wind or water generator, the force it gets, how many KU/t it gives and why it does not spin. It uses 50 EU per reading.

The rotors are on each rotor's page (Wood Rotor).

Data

Stores10,000 EU
TierLV (up to 32 EU/t)
Charge and discharge32 EU/t
Powers machinesno
Stacks up to1

How to make it