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QuantumSuit Boots

ID: neoindustrial:quantum_boots

10,000,000 EU per piece; charges only in the MFSU. Each charged piece absorbs part of all damage, including damage that ignores armour such as harming potions, magic and wither (helmet 16.5%, bodyarmor 44%, leggings 33%, boots 16.5%): with the full set nothing hurts you except the void and /kill. Each absorbed point costs 20,000 EU. Charged pieces also count as a hazmat suit.

How the QuantumSuit works

The best armor in the mod: with all four pieces worn and charged, nothing hurts you. Everything it does is paid for with each piece's energy, so keep it charged.

Energy

  • Each piece stores 10,000,000 EU and is EV tier: charge it in the MFSU.
  • It also charges in the hotbar with a Charging Lapotron Crystal in your inventory (charging items do not charge worn armor).
  • Without charge, a piece neither protects nor does anything special.

Protection

Each charged piece absorbs its share of all damage, including damage that ignores armor (harming potions, magic, wither, drowning):

PieceAbsorbs
Helmet16.5%
Bodyarmor44%
Leggings33%
Boots16.5%
  • With all four it reaches 100%: your health does not go down.
  • Each absorbed point of damage costs 20,000 EU, split among the pieces.
  • Only the void and /kill still get through.
  • Each charged piece counts as a hazmat suit piece: with all four, radiation does not affect you.

Helmet

  • Air: underwater, when you are running out of air, it refills it (1,000 EU).
  • Food: when you are hungry, it eats Canned Food from your inventory (10,000 EU per hunger point) and leaves you the empty Tin Can.
  • Poison and wither: cured right away (10,000 EU per poison level, 25,000 EU per wither level).
  • Other bad effects (slowness, weakness, blindness, levitation...): removed all at once if you carry a Universal Fluid Cell of milk; the cell is left empty. Good effects stay. Fill the cell by milking a cow.
  • Night vision: toggled with the N key. Uses 1 EU per tick and does not cause glare in bright light.

Bodyarmor

  • Fire: while charged you cannot be set on fire.
  • Jetpack: the M key cycles off, normal, slow descent and hover:
ModeHolding jumpReleasing jumpSneaking
Normalfast climbyou fall—
Slow descentslow climbslow fallfaster fall
Hoverslow climbyou stay still in the airslow descent

It uses 7 EU per tick in normal mode and 4 in the slow modes, and pushes up to about 185 blocks above the bottom of the world. To stop at an exact height, go down in slow descent and switch to hover when you get there.

Leggings

  • Sprinting on the ground you move 6.8 times faster than walking. Uses 125 EU per tick while sprinting. It does not work in water.

Boots

  • They cancel any fall: up to 4 blocks is free; higher, 900 EU for each block above 4.

Data

Stores10,000,000 EU
TierEV (up to 2048 EU/t)
Charge and discharge12,000 EU/t
Powers machinesno
Stacks up to1

How to make it

→
in Crafting Table (keeps the electric charge)